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My lifelong ambition is to have a creative output that is innovative and meaningful. I have always aspired for my work to have a positive impact and added value, and hoped that people who would come across it would carry it onward in life.

 

 

 

 

I believe that games are the best way to expand ones' horizons, and that interaction and engagement are the most affective ways to influence people. I see games as an immersive and fantastic experience that can be used for learning, experiencing a story or struggle with humanistic concepts, and view games as a form of art.

 

 

 

 

My aspiration to be a game designer is derived from my point of view on the world as an artist, and my process of creating a game is no different.

My creative process usually starts with the larger abstract concept I wish to express through my work.

When I deal with visual art my next step would be to analyze my subject and sketch out the overall shape or composition that express its fundamental aspects. In the final stage I create an image that would support the higher theme within the boundaries of the emotional composition and match the visual language to the overall creation.

 When approaching game design, following the initial stage of the larger concept, I think of the construct that is best suited to express the idea, and then dive into the game mechanics and conceptual realm.

 

 

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